Progressive C++mulation of a
Multilevel Evolutionary Hierarchy


Ron Cottam, Willy Ranson & Roger Vounckx

Abstract

            The sequentially computational simulation of a "really"-parallel hierarchical representation of nature is impossible in other than rudimentary form. However, it will be necessary to accomplish this, at least to some degree, if the relationship between hierarchical modeling and natural emergence is to be directly justified.

            We have implemented in C++ a first generation hierarchy as a 4-level cellular automaton, using rules based on those of Conway's game of life. Even this simple level of implementation is enough to observe the propagation of mobile entities whose generation is sufficiently concealed to warrant the use of the word "emergence".

            A second generation is currently in completion, where the automaton cells are replaced by artificial neurons and the architecture is much closer to representing the bi-directional order-slaving relations characteristic of natural hierarchies.

            We hope to be able to provide computer presentation of both these simulations during the workshop.

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